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IT In the News: Massive File Sharing for Games Development

 
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IT In the News: Massive File Sharing for Games Development
by Leia Fee - Friday, 22 November 2013, 3:29 PM
 

"EA is made up of a large group of development sites and a few dedicated QA (quality assurance) test centres. New game builds need to be transferred to the test centres as quickly as possible to locate defects and improve quality."

The problem was that sending a 50GB game file between sites over EA's own network often took hours - or even days.

In some cases it would have taken less time to move EA's staff to the data than to move the data to the sites where those people worked, "

So what did they do?

Interesting article - and a bit of a PR coup for BitTorrent!